GPUFLIC: interactive and accurate dense visualization of unsteady flows
citation_date
2006
Description
Abstract The paper presents an efficient and accurate implementation of Unsteady Flow LIC (UFLIC) on the Graphics Processing Unit (GPU). We obtain the same, high quality texture representation of unsteady two-dimensional flows as the original, time-consuming method but leverage the features of today’s commodity hardware to achieve interactive frame rates. Despite a remarkable number of recent contributions in the field of texture-based visualization of time-dependent vector fields, the present paper is the first to provide a faithful implementation of that prominent technique fully supported by the graphics pipeline.
Type
text;
citation_publisher
Institute of Electrical and Electronics Engineers (IEEE)
citation_journal_title
Eurographics/IEEE-VGTC Symposium on Visualization
citation_firstpage
29
Citation_lastpage
34
citation_language
eng;
Bibliographic Citation
Li, G.-S., Tricoche, X., & Hansen, C. D. (2006). GPUFLIC: interactive and accurate dense visualization of unsteady flows. Eurographics/IEEE-VGTC Symposium on Visualization, 29-34.
Rights Management
(c)2006 IEEE. Personal use of this material is permitted. However, permission to reprint/republish this material for advertising or promotional purposes or for creating new collective works for resale or redistribution to servers or lists, or to reuse any copyrighted component of this work in other works must be obtained from the IEEE.